I am just encountering the issue again.
I have a project along those lines:
___SUB-ASSEMBLY A (Qty : 2)
___SUB-ASSEMBLY B (Qty : 3)
In my drawings, I wish to have :
- a first level of drawings about the FINAL ASSEMBLY, with ISO VIEWS, BOM table and ID’s bubbles for subassemblies,
-a second level of drawings for each SUB-ASSEMBLY, also with its ISO VIEWS, BOM table and ID’s bubbles for parts
For each level, I wish to colour the sub-elements familly differently, to help identify what the bubbles are pointing at.
The problem is :
in my FINAL ASSEMBLY, I color each type of SUB-ASSEMBLY differently
in my SUB-ASSEMBLIES, I color each type of parts differently
in my FINAL ASSEMBLY (and its drawing ISO VIEW), the individual parts colors take over the more global SUB-ASSEMBLIES’ colors.
I can’t “erase texture” or “modify texture” their texture since it ask for “face selection”.
I can’t “face attributs” them by selecting a sub assembly first, then clicking “face attributs”, because it correctly detect my sub-assembly color, despite still showing the individual parts color after validation.
Adding another config to my SUB-ASSEMBLIES, to have one for assembly purpose, and one for drawing purpose, each with their own coloring, seems to do the trick though.
PS: I am still using v2019, but I should switch to v2021 soon.